The CIA Accidentally Discovered the Rare Earth MOTHERLODE
…And One $5 Stock Sits at the Center of it ALL
Dear Reader,
Inside the CIA’s private museum at Langley sits a strange black rock, sealed in a block of clear plastic.
It looks like a lump of coal… but it’s NOT.
It’s a tiny piece of the biggest discovery of critical resources ever made… a $16 trillion treasure trove that 60 Minutes calls “staggering.”
And one small company you can buy today for about $5 holds the rights to harvest the richest stretch.
Click here for the jaw-dropping TRUE story.
As you’ll see…
The CIA stumbled onto it during one of the boldest secret missions of the Cold War.
To hide what they were really doing, they teamed up with billionaire Howard Hughes and invented a fake mining company.
The whole world bought the story.
But when the mission was over, the CIA came back with something nobody expected… rocks as heavy as gold bricks, packed with rare earths, cobalt, nickel and lithium.
These are the same materials that are driving the 21st-century economy.
America can’t build a fighter jet, an electric car or an AI data center without them.
A $16 Trillion Chess Move that practically nobody sees coming…
At the center of it all is the only company with the technology and track record to harvest this rare earth motherlode.
A publicly traded stock you can buy right now for $5.
The last time Trump backed a mining company like this, its stock shot up 407% in a single week. This time, I believe this stock could hit $50 by the time Trump’s second term is over.
Click here for the details before Trump makes his move.
Regards,
Matt McCall, Head Innovations Strategist
Monument Traders Alliance
P.S. A former CIA insider just sent me Trump’s executive order by OVERNIGHT FedEx, with one section highlighted in yellow. Click here to see why it could be the key to 1,000% gains before Trump leaves the White House.
GTA VI Launches Nov. 19. Take-Two Earnings Is the Checkpoint.
Grand Theft Auto VI hits PlayStation 5 and Xbox Series X|S on November 19, 2026. That is eleven days from now. Take-Two Interactive enters its November 9 earnings report at a pivotal moment, with the release landing ten days after the scheduled report. For investors, this filing is less a quarterly scorecard and more the last public data point before the most commercially consequential video game release in history lands.
The numbers analysts want are not in the income statement. They are in what CEO Strauss Zelnick says on the call.
Analysts expect Take-Two to post earnings of about $0.96 to $0.97 per share on revenue of roughly $1.6 billion for the quarter ended September 30, 2026. Management’s own guidance called for net bookings of $1.62 to $1.67 billion and GAAP net revenues of $1.42 to $1.47 billion for the period. Those figures are not the story. The story is whether management updates, upgrades, or simply restates the full-year $8.0 to $8.2 billion net bookings outlook it has reiterated in recent quarters.
That guidance already trails some analyst forecasts, which have penciled in fiscal 2027 bookings closer to the high-$8 billion range. The gap reflects a disagreement about how much GTA VI contributes in its first five months versus how much spills into fiscal 2028. What Take-Two says Monday could close or widen that gap materially.
That dynamic is not unique to Take-Two. Software stocks have shown repeatedly that a strong current quarter means nothing if the forward guide disappoints by even a small margin.
The pre-launch data suggests the upside case is not irrational. Pre-order estimates circulating in the market have varied widely, and Take-Two has declined to provide an official figure. Zelnick has described the level of pre-orders as unprecedented in interviews and on prior calls, while cautioning against reading too much into an early number. Today’s report is the first chance since then for management to quantify any of it.
The sell-side projections for the launch itself are genuinely extraordinary. Research firm Newzoo has been cited in reports estimating GTA VI could generate roughly $3.3 billion to $5.2 billion globally in its first week. Piper Sandler has projected the game could sell about 35 million copies by April 2027. None of those figures are Take-Two’s own. The company’s formal fiscal 2027 net bookings outlook implies a more measured year-over-year step-up, which would look conservative against those projections if launch week lands anywhere near the upper end of expectations.
Extraordinary sell-side projections do not always translate into stock gains even when the underlying numbers land. The post-earnings volatility crush can punish long-premium traders even when the fundamental result is genuinely historic.
That conservatism is deliberate. Take-Two has pushed the GTA VI date before, and management has learned not to run ahead of its own numbers on a franchise with a history of slipping its timeline.
The counterargument is real. Consensus models going into this print imply a year-over-year decline in second-quarter revenue, and the company has also warned of softness in recurrent consumer spending for the period. The base business is softening into the launch, and if GTA VI underperforms relative to the analyst models, there is no other lever of comparable size to pull.
Take-Two is not the only large-cap where the headline earnings figure is a sideshow to a single forward catalyst. Tesla’s October print showed how a softening base business forces investors to price an unproven product cycle rather than current earnings.
What the market actually needs from Monday’s report is a third consecutive confirmation that November 19 holds, some color on whether full-year guidance moves, and any early read on how pre-order momentum translates into first-week projections. Management has framed GTA VI as the centerpiece of fiscal 2027, while reiterating an expectation for operating cash flow above $1 billion. Whether that holds depends entirely on what happens in eleven days. This is the last time investors get to ask Zelnick about it before they find out.
